I can say that on one screen, one James in it's strongest AI settings is a challenge for the player, 2 James and things gets very hard, 3 James and chances of survival are near zero.
This is of course in the hardest settings, but I will make sure the gameplay is balanced so there is enjoyment more than frustration.
This is what I wanted to do, enemies that poses a challenge, and will make you think and use your fast reflexes to make your way.
I also have now all the special graphics effects assets, nearly all the demo level background assets. The move soon will be to do the special sound effects .
Meanwhile I leave you with a new sprite of Dan, and promise you new level screenshots by the end of next week.