There is still the fix, balance, enhancements phase coming, but the foundations are here.
One thing that I am really very happy about is that each level is unique, and has it's own flavour and challenges.
And each will be memorable in it's own right.
All the levels got the same care and variety in design, and each is different from the other in gameplay, enemies, approach, surprises, setting, events etc...
I really feel that i did put all what i wanted and dreamt about in this game:
Fom the different enemies, to the different locations, to the platforming phases, the crouching phase, the double jumps, the special weapons, the special powers, the AI ( I am very happy with), the level variety, the length of the levels, the music (One of the game hightlights), the graphics (HD and beautiful, and we will still go back to fix it more for characters and levels), the dialogs in the game, the story (eventful, and dramatic and still being written), the bosses, etc...
I will start next putting the backgrounds for ZhuZhi level, our artist is doing Freddy level now, and after he finishes he will do the final boss level.
Then we will do the first person bonus stage, and the normal bonus stage.
After we will start the art fixes, and art enhancements for characters and levels.
Then I will start balancing, and tweaking the game, while the artist is doing the intro, outro, loading screens, menus etc...
Stay tuned!