I have been doing the AI of the knifeman, and it's pretty much finished although I would like to add a new attack type for him. This new attack type will probably take the whole weekend to get it correctly.
Programming enemy behaviour is not trivial, and takes time to get right.
I have also been adding some details like blood effects, and theatrical slow motions.
Bellow is a new in game picture, the knifeman Brix in the picture might get replaced with another different version of himself that is in the works now.
There is a also a normal jump sound added to the downloads section.