I was thinking about things that make people remember games, and thinking about action situations and attack scenarios for Shadow Gangs in general and the cave level in particular as it is the one I am designing now.
Shadow will have many memorable moments, level 2 the bridge has a great one when ninjas comes out of water from speedboats, Canyon with end level Lizardmans and ninjas and Daddy robot waiting, Cave with the lift the underground with spider and ninjas jumping, Bamboo level with ninjas jumping from water to the old bridge, etc...
Underground metro level will have a moving train full of shadow Gangs, and I am thinking of a level which will have a moving high speed train, this is something I just now felt is very important for the variety of the game, and for making people remember Bad dudes/Dragon ninja level 2.
Level design is one ingredient that makes game great, and I am paying a big attention to this aspect.
Above is a wip image from level 7 the cave.
Our artist is still making the bamboo level....., here is an image of a dragon that will show up in it on the background.