The new looking characters really add a lot to the game appeal. His animations are also better.
Jericho is working now on the new Knifeman, I'll post new pictures of it soon.
I have been working on the new special weapons, and all of them are implemented now.
Each has it's + and - and with good judgement will help the player clear levels faster as well as add more variety to the game.
I will work next on the new magic power abilities of Dan.
The game has an incredible variety now, many moves, two forms, weapons and magic power attacks, a very satisfying double jump, inventory and more.
It's shaping up to a complex and varied game. The levels will need to be designed carefully around all these new additions and changes...
I also thought about the new end mission boss that will be part of the next demo version.
I can say now that it won't be the samurai boss, but another type...I'll say more about this soon.