<![CDATA[Shadow Gangs - News]]>Tue, 11 Sep 2018 15:34:30 -0700Weebly<![CDATA[New progress update]]>Mon, 10 Sep 2018 22:50:36 GMThttp://www.shadowgangs.com/news/new-progress-update8712641
​I was on holiday for the last 3 weeks. But always thinking about Shadow Gangs :)

I was thinking about things that make people remember games, and thinking about action situations and attack scenarios for Shadow Gangs in general and the cave level in particular as it is the one I am designing now.

Shadow will have many memorable moments, level 2 the bridge has a great one when ninjas comes out of water from speedboats, Canyon with end level Lizardmans and ninjas and Daddy robot waiting, Cave with the lift the underground with spider and ninjas jumping, Bamboo level with ninjas jumping from water to the old bridge, etc...

Underground metro level will have a moving train full of shadow Gangs, and I am thinking of a level which will have a moving high speed train, this is something I just now felt is very important for the variety of the game, and for making people remember Bad dudes/Dragon ninja level 2.

Level design is one ingredient that makes game great, and I am paying a big attention to this aspect.

Above is a wip image from level 7 the cave.

Our artist is still making the bamboo level....., here is an image of a dragon that will show up in it on the background.

Stay tuned!
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<![CDATA[Progress update]]>Sun, 12 Aug 2018 22:20:13 GMThttp://www.shadowgangs.com/news/progress-update5256198I started the Steam integration of Shadow Gangs, and I have it now ready for when real tests are needed (near the end of the game developpement).

Our artist started doing the Bamboo level, which will be either the last regular level or just before the last.
I will start now doing the caves level design, starting this monday.

One thing that changed, that I talked about before is that the regular non boss levels will be 10 instead of 15, that is 2 regular levels per mission, then boss level. So each mission will have a total of 3 levels (and the bonus stages, 2 per mission, one bonus stage in the first level of a mission, and one when the mission ends).

I have put now the levels that will make it into Shadow Gangs, for 15 regulars to 10, the list is here.]]>
<![CDATA[Mission 2 finished]]>Sun, 29 Jul 2018 19:03:50 GMThttp://www.shadowgangs.com/news/mission-2-finished
Mission 2 boss level 3 is now done. The mission boss is Daddy robot, with a final fight between Dan and Daddy driver Lou.

This is a big milestone for Shadow Gangs.

I'll start now implementing mission 3 level 1, the caves. I already designed the level, and as always, it will different looking and playing from all the previous levels.
Each level will have a distinctive feel about it.

This level will also see the Kunoichi Suri for the first time.

The Cave level art should be finished very soon, I hope. What i've seen so far of it is beautiful.

​Stay tuned!
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<![CDATA[Canyons level video]]>Sat, 21 Jul 2018 22:30:55 GMThttp://www.shadowgangs.com/news/canyons-level-video
I just finished the setting of the canyons level, and overall structure.
I wanted to show a video of it, even if it still missing a lot of things, but it gives an idea how the level will play.

If you have any remarks after seeing the video, please let me know.

I will be now starting the Daddy boss level, and after it will be the cave level.
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<![CDATA[Canyons level wip]]>Wed, 04 Jul 2018 22:54:15 GMThttp://www.shadowgangs.com/news/canyons-level-wip
Still working on the canyons level.
Every level will have something special about it, and I am trying to keep the action exciting as the player progress in the level.

I also take a look at different games, to see level design ideas, level structure etc...These give me inspiration.

For example one game I really liked is this one, great graphics, and just looks good:


Level design is one of the most difficult and time consuming things, and I come to notice more the great level design Shinobi arcade game had.

Action situations, enemy placements, enemy choices etc... a lot of things need to be tuned up and carefully designed to have an exiciting game.

Shadow Gangs is taking the same path.

Above is the Canyons level, still WIP.
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