Also balancing the game, and the actual design of the level.
Some changes that will happen is that there will be only 2 types of magic, instead of 4:
At first there was a plan, and even there is the code and art implementation of all 4.
But 2 magic attack types will be removed: Acid rain, and repeal force.
The reason is there is no real need for the repeal force magic attack (that throws enemies around you but don't kill them, and acid attack is redundant, as the other Kanji magic attack is similar).
Special weapons are all still here (mine, grenade, rocket and attack drone). They are not similar so each has a purpose, and will stay. They are already implemented but need more testing.
One great news is that a fantastic new music track is close to be finished, it sounds really really great, maybe even the best track so far.
Shadow Gangs soundtrack, will be second to none, that's something guaranteed! All music have real depth to them.
This next one is just amazing. I'll post it again even if I said before that I will not post anymore music.
Shadow Gangs music really give me a big motivation boost to complete the game in the best state possible.
Things are looking good, next thing I will do next week is more polish for level 1, more gameplay work and balance, and add Collin at the end of the level 1.