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Shadow Gangs
An upcoming 2D action platformer Beat 'em up for PC, Dreamcast, Linux and Mac.

Progress update

9/23/2018

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Nearly finished doing the caves level. Which will be mission 3, level 1.
In it, Dan will meet ZhuZhi, who is mission 3 boss.

The game artist finished the bamboo level, and is now starting doing the train level.

The train level will replace the fun fair level, and will be one of the most action oriented levels of Shadow Gangs.
In this level, Dan will be fighting on top of a Shinkanzen high speed train, and there will be many enemies on top of cars bellow doing level jump to the train top.

Also, there will be ninjas on top of flying skate boards, and Freddy will make an appearance in this level.

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New progress update

9/10/2018

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Picture
​I was on holiday for the last 3 weeks. But always thinking about Shadow Gangs :)

I was thinking about things that make people remember games, and thinking about action situations and attack scenarios for Shadow Gangs in general and the cave level in particular as it is the one I am designing now.

Shadow will have many memorable moments, level 2 the bridge has a great one when ninjas comes out of water from speedboats, Canyon with end level Lizardmans and ninjas and Daddy robot waiting, Cave with the lift the underground with spider and ninjas jumping, Bamboo level with ninjas jumping from water to the old bridge, etc...

Underground metro level will have a moving train full of shadow Gangs, and I am thinking of a level which will have a moving high speed train, this is something I just now felt is very important for the variety of the game, and for making people remember Bad dudes/Dragon ninja level 2.

Level design is one ingredient that makes game great, and I am paying a big attention to this aspect.

Above is a wip image from level 7 the cave.

Our artist is still making the bamboo level....., here is an image of a dragon that will show up in it on the background.

Stay tuned!
Picture
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